Inspired by Jessica Walsh’s AGDA keynote presentation Play by Your Own Rules, and Jessica’s design workshop by the same name, Julieann Brooker ran a TypePlay® workshop for our Creative Process students at Macleay College.
The client:Pacific Artisan, a new online shop that sells ethically sourced and produced fair-trade products handmade by women from countries in the Oceania region and indigenous Australia.
The biggest advertising related problem: How to promote yet another online shop in the Australian market, with a minimal budget. No real promotion has been done yet other than infrequent Facebook and Twitter posts.
The creative task: To develop branding and advertising to target socially aware women, aged 35+, and persuade them that the relaunched online shop will provide an easy way to buy unique hip cool products made locally by women living ‘off the beaten track’. To use creativity and design to do good.
WhyTypePlay®? Let’s get serious about play. In Dr. Stuart Brown’s 2008 TED talk, Play is more than just fun, he shares how contemporary innovation and creativity has been impeded by the reduced use of our hands. In fact, it’s currently a condition of employment, in problem-solving roles at NASA and Boeing, to have worked with one’s hands.
Play is boosting creativity and innovation for young and old, across several domains, (Brown, 2009), and studies indicate work and play are complimentary, (Staw & Barsade, 1993). Hence, it’s an ideal practice for developing branding and advertising.
“Play is nature’s greatest tool for creating new neural networks and for reconciling cognitive difficulties.” (Brown, p. 127, 2009).
The students made their own rules and played.
Constraints included materials, limited words, and time. They split into groups of 2-4, selected words and brand statements to portray, sketched ideas and tested materials. From a wellbeing perspective, play is an excellent conduit to integrate our lives and ourselves, and especially useful in building trust, a valuable commodity for group work!
The cohort regrouped for a quick critique, then photographed and recorded their work as pics to be used in marketing, the website, and social media.
One team used the products and some props to create a stop motion piece of an island village.
“Nothing lights up the brain like play”, Stuart Brown, 2008.
The rewarding project continued in the Social Media and Digital Design units, and the bountiful creative concepts presented pitched to a panel of judges at Publicis Mojo.
You can browse the Pacific Artisan story, and purchase their authentic range of off-the beaten-track products here.
The morning after Jessica Walsh’s AGDA keynote presentation, Julieann Brooker and a few fortunate Sydneysiders met to Play by Our Own Rules.
The task set by Jessica for the 2-hour workshop: Design, create and record a typographic piece within specific constraints. I recalled some of the bold typographic work Jessica Walsh and Stefan Sagmeister produce at Sagmeister & Walsh.
Clearly, time was going to be our most challenging constraint, and Jessica reminded us that limitations provide opportunities for creativity. The other three constraints were our team – we split into groups of five; the material – we scrambled to select only one set of media from the colourful range on offer; and the phrase we wrote – the shorter the better for efficacy.We dove for the reels of coloured crepe paper, spent less than two minutes on introductions, and eight minutes on brainstorming our words. We settled on Roll With It for the kinetic possibilities.
We had 20 minutes to sketch some concepts, while Jessica played with a Sharpie and some typographic art in her notebook. She was clearly in flow, and soon, so were we.
We started big and bold, on the floor, red words on black paper. Jessica advised us to work small(er), both for speed and ease of production.
We changed process. Restricted to our one media, we innovated and twisted the crepe to produce a finer ribbon.
We chose three bolder colours and complementary cardboard backgrounds. We worked fast, laying out the words and photographing intermittently in order to produce the stop-motion.
We had an hour to create it, and 20 mins to photograph it. We used every minute, hastily inverted the pic order and created a gif of the piece for the quick group presentation.
Our team was strong – all AGDA members, practicing creatives or design educators. All eager to participate and contribute, five was perhaps too many, and teams of three may’ve been enough.
One group used party poppers to illustrate the verb ‘pop’, and another ‘handle with care’ with drinking straws.
One of Jessica’s mantras is: “Just get off the computer and make shit.” And that’s what we did.
The results are raw and far from finished, but absolutely adequate to experience this innovative approach – taking chances, starting over, and experimenting with techniques not available via digital media.
Play has proven benefits for creativity, moving students – and businesses – from a ‘fixed’ to a ‘growth’ mindset. In his book Play, Stuart Brown writes, “Play is nature’s greatest tool for creating new neural networks and for reconciling cognitive difficulties.”
AGDA is the acronym for the Australian Graphic Design Association Limited, and is our design industry body. Annual membership starts at $65. Benefits include access to resources and discounts to local and international events.
JESSICA WALSH is introduced by stating she needs no introduction, which looks about right as I pan across the star struck faces of AGDA members assembled for her Sydney keynote presentation. Jessica is the “IT Girl” of graphic design (Observer, 2014), and “an ever growing personal global brand.” (AGDA, 2016)
A self-proclaimed computer nerd, Jessica was coding at 11, and soon blogging, designing graphics for websites and even creating free CSS and HTML tutorials and templates. Now 29, Jessica introduces herself as a partner at Sagmeister & Walsh, and both a graduate of, and teacher at the Rhode Island School of Design.
There is nothing pedestrian about Jessica’s creative work. “It’s bold, provocative, surprising and playful all at once,” says Dan Olson, AIGA Portland. Together with her “personal projects”, such as “40 Days of Dating” (2013) and “12 Kinds of Kindness” (2016), she is becoming increasingly well-known. Such social experiments have earned millions of unique visitors to her blog, the purchase of film rights by Warner Bros, published books and enormous (mostly) positive feedback.
On graduation, Jessica interned with Apple and turned down their $100K+ per annum role to take an internship at Pentagram design firm. Jessica entreats us to “do the work that feeds your soul, not your ego.” Next was Print magazine, and in 2010, she joined Stefan Sagmeister’s New York studio. Sagmeister – described as “the rock star designer” in the biography of one of his three TED talks – invited Jessica to become a business partner at just 24.
When Jessica talks about the role of “play”, it’s not the activity that matters, ”play is a state of mind”. We can use a playful attitude and “state of mind to be more creative”. She quotes Picasso, reminding us “Every child is an artist. The problem is how to remain an artist once we grow up.” She refers to Stuart Brown’s pioneering research on play – his evaluation of highly creative individuals, their success and well-being. Brown writes:
“We are designed to find fulfillment and creative growth through play.”
Jessica makes time and space, away from phones, emails and clients, to play, and potentially arrive at the state of “flow”. If Jessica hadn’t become a designer, she says she’d be a psychologist and is a prolific reader on the topic. “Half of our job is psychology, getting into their [clients’ and consumers’] minds… changing [our] approach based on who they are and how they’ll respond.”
Positive psychologist Mihaly Csikszentmihalyi discovered that people find genuine satisfaction during a state of consciousness called “Flow”. Jessica actively sets up this meeting of skills and abilities, of complete concentration, when we’re so involved in what we’re doing that we’re no longer aware of ourselves, time, hunger and so on. This is when our best work is done.
With this playful approach, Jessica believes humour allows our mind “to make interesting and new connections – which is what creativity is about – in a fresh or slightly twisted way.”
Sagmeister & Walsh are creative celebrities, in fact, they’re so highly regarded they’re able to insist on realistic project time frames.
“Sometimes these ‘deadlines’ come out of people’s asses (sic) and if we push back they [find] us the time.”
With enough time, Jessica can take risks and fail; without adequate [play] time, we can miss an opportunity to find a new direction; we’re more inclined to pull from existing styles we feel more comfortable with.
“Every great game has a strict set of rules, and I think the same goes for design. I think limitations help creativity thrive. It’s difficult to do something great when the possibilities are endless,” Jessica explains. Leonardo da Vinci wrote: “Small rooms discipline the mind; large rooms distract it.” When clients approach Sagmeister & Walsh with open briefs, a “trick” they use is to set their own rules and constraints. Jessica:
“I used to think to have a wide open creative brief was the dream. I quickly learned that when you can do anything, it’s the worst possible scenario for a creative”…
Aishti, a premium Lebanese department store required a complete rebrand in order to compete with brands such as Prada in the Middle East, but without the budget. Jessica focused on the luxurious orange and black boxes that customers wanted to keep.
Constraint: The ads must contain the orange and black box. The campaign began enigmatically, featuring merely the shoe box, then positioned in different scenarios – on a mouse trap, in a safe, a spider web. Gradually Jessica added fashion models, typography, energy and drama, but still working within the self-assigned creative constraints.
Aizone is an Aishti sub-brand targeting a younger market, with a significant scheduling issue – it isn’t possible to show the new season range in advertising. So Jessica leveraged this production constraint for her creative constraint: creative was initially restricted to a palette of black and white, supplemented with patterns, zebra stripes, then elaborate painting of maxims on models. After three seasons, both the audience and creatives were bored of the black and white, so they leveraged the positive response to the short inspirational maxims.
Jessica didn’t always have her current dream job; she created it. Persistence, not procrastination is key.
“I had a job I hated. You don’t have to have a perfect client. Don’t let that stop you. You can make what ever you want at night, on weekends.”
She asks herself: “Can we touch people’s hearts? Not just at a conceptual level but on an emotional level too.” We’re urged to “make less pretty crap, and more with heart and soul”, and to not be afraid of discomfort, any good idea is born out of some form of struggle”.
On DOING It
The overarching mantra?
See more of Jessica’s graphic design on Behance: https://www.behance.net/jessicawalsh
The morning after Jessica Walsh’s AGDA keynote presentation, Julieann Brooker and a few fortunate Sydneysiders met to Play by Our Own Rules. Read about the process and view the creative output here.
See Creative Process students in flow during Julieann’s TypePlay® workshop at Macleay College.